Computer-Generated Chess Problem 01830

First published at 00:40 UTC on December 4th, 2018.
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An original 'KRBN vs kp' mate in 4 chess problem generated autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neu…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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