Computer-Generated Chess Problem 02798

First published at 10:00 UTC on May 22nd, 2020.
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This is an original 'KBN vs kpp' four-move chess problem generated autonomously by the program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, ne…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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