Computer-Generated Chess Problem 02203

First published at 23:21 UTC on July 23rd, 2019.
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Here is a 'KQBPP vs kbp' mate in 4 chess puzzle created by the program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural networks, m…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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