Computer-Generated Chess Problem 01953

First published at 22:00 UTC on March 20th, 2019.
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A new if not unique KRBPPP vs kn five-move chess problem generated autonomously by Chesthetica using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. (Learn more about the DSNS here: http…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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