Computer-Generated Chess Problem 01606

First published at 01:39 UTC on April 24th, 2018.
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An original mate in 5 problem (four knights vs. queen) generated autonomously by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tableba…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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