Computer-Generated Chess Problem 02658

First published at 10:00 UTC on March 7th, 2020.
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Now, this is a 'KBPP vs knp' mate in 3 chess problem generated autonomously by Chesthetica using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks or any…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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