Computer-Generated Chess Problem 04147

First published at 20:10 UTC on January 14th, 2024.
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A 'KRBNP vs kbp' forced mate in five chess problem generated by a computer using the approach known as the DSNS from the sub-field of AI, computational creativity. The program can compose problems that may otherwise take decades, centuries…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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