First published at 10:07 UTC on September 13th, 2019.
A 'KNNPP vs kr' chess problem generated by the prototype computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural networks…
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A 'KNNPP vs kr' chess problem generated by the prototype computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated.
6k1/7N/5PP1/3r4/8/3N1K2/8/8 w - - 0 1
White to Play and Mate in 5
Chesthetica v10.76 : Selangor, Malaysia
2018.10.2 8:11:49 PM
The chess problems are published chronologically based on the composition date and time. However, later compositions may have an earlier version of Chesthetica listed because more than one computer (not all running the same version of the program) is used. White is significantly ahead in material. It looks like the solution might involve a pawn promotion. Why not time yourself how long it took you to solve this? Collectively, these puzzles are intended to cater to players of all levels.
Related Books: http://amazon.com/author/azlan_iqbal
Artwork licensed under Creative Commons (CC0).
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