Computer-Generated Chess Problem 02306

First published at 10:07 UTC on September 13th, 2019.
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A 'KNNPP vs kr' chess problem generated by the prototype computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural networks…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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