Computer-Generated Chess Problem 02456

First published at 10:18 UTC on November 27th, 2019.
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Take a look at this 'KQRB vs krrn' chess problem generated by the prototype computer program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind of machine or deep learning. There is also …

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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