Computer-Generated Chess Problem 01869

First published at 22:25 UTC on January 11th, 2019.
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What we have here is a 'KQRB vs kqn' chess problem generated by the prototype computer program, Chesthetica, using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. Chesthetica h…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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