Computer-Generated Chess Problem 02400

First published at 10:58 UTC on October 30th, 2019.
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What we have here is a 'KQBNN vs kqrrb' chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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