Computer-Generated Chess Problem 02334

First published at 10:00 UTC on September 27th, 2019.
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A 'KQBP vs kqr' chess puzzle or problem (whichever you wish to call it) composed by a computer using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. Chesthetica has the creativ…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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