Computer-Generated Chess Problem 02471

First published at 22:43 UTC on December 4th, 2019.
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Here is a 'KRNN vs krpp' mate in 3 chess problem generated autonomously by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any ki…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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