Computer-Generated Chess Problem 02127

First published at 22:00 UTC on June 15th, 2019.
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Published online for the first time, consider this KQRBB vs krrn mate in 4 chess problem generated by a computer using the relatively new computational creativity approach called the 'DSNS'. Chesthetica is capable of composing positions th…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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