Computer-Generated Chess Problem 01902

First published at 02:13 UTC on February 14th, 2019.
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Published online for the first time, consider this KRBN vs kp mate in 5 chess problem generated autonomously by the prototype computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity method. It …

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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