Computer-Generated Chess Problem 02181

First published at 23:56 UTC on July 12th, 2019.
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Now, this is a 'KQRBNN vs kqnnn' mate in 5 chess puzzle created by the program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that might otherwise take centuri…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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