Computer-Generated Chess Problem 02752

First published at 10:00 UTC on April 23rd, 2020.
subscribers

Consider this 'KBNNPPP vs krrnpp' chess problem generated autonomously by Chesthetica using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural networks, …

MORE
CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
DISCUSS THIS VIDEO