Computer-Generated Chess Problem 02267

First published at 23:19 UTC on August 24th, 2019.

Chesthetica

Chesthetica

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Now, here we have a 'KRBNPP vs kqpppp' study-like construct or chess construct generated by a computer using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. There is no known li...

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 13+