Computer-Generated Chess Problem 02200

First published at 11:00 UTC on July 22nd, 2019.
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A newly published and original KRBN vs kp chess problem generated by Chesthetica using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that might otherwise take centuries or longer for human…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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