Computer-Generated Chess Problem 02367

First published at 23:05 UTC on October 13th, 2019.
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A 'KRRB vs kqqp' mate in 5 chess puzzle or problem (whichever you wish to call it) composed by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep le…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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