Computer-Generated Chess Problem 02610

First published at 18:15 UTC on February 12th, 2020.
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A 'KRBNNP vs kqp' #5 chess construct generated by the program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditio…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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