Computer-Generated Chess Problem 02248

First published at 12:13 UTC on August 15th, 2019.
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What we have here is a 'KRNNPP vs knn' chess construct generated by the prototype computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, a…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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