Computer-Generated Chess Problem 02549

First published at 22:00 UTC on January 12th, 2020.
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Consider this 'KRBBNPP vs kqbbpp' three-move chess problem generated autonomously by the program, Chesthetica, using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Depending on the type and co…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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