Computer-Generated Chess Problem 02675

First published at 22:00 UTC on March 15th, 2020.
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A 'KBBNN vs kbppp' #3 chess construct generated by Chesthetica using the 'DSNS' computational creativity approach which does not use any kind of machine or deep learning. Chesthetica is able to use the technology to express origi…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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