First published at 10:00 UTC on March 16th, 2020.
Here is a 'KRBNN vs kp' mate in 3 chess construct generated by the program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. Chesthetica is able to generate mates in 3, mates in 4, mates…
MORE
Here is a 'KRBNN vs kp' mate in 3 chess construct generated by the program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. Chesthetica is able to generate mates in 3, mates in 4, mates in 5, study-like constructs and also compose problems using specific combinations of pieces fed into it (e.g. compose something original using a knight versus three pawns). (Read more about it on ChessBase: https://en.chessbase.com/tagged?tag=Chesthetica).
8/2R5/2K5/8/2p1k3/3N4/3B4/2N5 w - - 0 1
White to Play and Mate in 3
Chesthetica v11.20 (Selangor, Malaysia)
Generated on 27 May 2019 at 5:31:47 AM
Some of the earliest chess problems by humans are over 10 centuries old but original ones by computer are very recent. Chesthetica composes everything autonomously (no human intervention) and even chooses the main line of the solution to show you. Try to solve this puzzle. Do try some of the others in the series as well before you go. Over time, the tactics you see in these puzzles will help you improve your game.
Related Books: http://amazon.com/author/azlan_iqbal
Artwork licensed under Creative Commons (CC0).
LESS