Computer-Generated Chess Problem 02676

First published at 10:00 UTC on March 16th, 2020.
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Here is a 'KRBNN vs kp' mate in 3 chess construct generated by the program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. Chesthetica is able to generate mates in 3, mates in 4, mates…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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