Computer-Generated Chess Problem 02311

First published at 22:13 UTC on September 15th, 2019.
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This is an original 'KRRBP vs kbp' mate in 5 chess problem generated by a computer using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of deep learning. After years of devel…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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