Computer-Generated Chess Problem 01943

First published at 22:00 UTC on March 15th, 2019.
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Here is a new 'KRNNN vs kp' mate in 5 chess problem generated autonomously by the prototype computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. There is no known limit to …

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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