Computer-Generated Chess Problem 02879

First published at 10:00 UTC on July 25th, 2020.
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Now, this is a 'KQBNN vs kqbn' chess construct generated by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional A…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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