Computer-Generated Chess Problem 02653

First published at 22:00 UTC on March 4th, 2020.
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Take a look at this 'KQRBN vs krnpp' #5 chess puzzle or problem (whichever you wish to call it) composed by a computer using the 'DSNS' computational creativity approach which does not use any kind of machine or deep learning. (L…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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