Computer-Generated Chess Problem 02434

First published at 11:23 UTC on November 16th, 2019.
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A 'KRBBN vs kqp' chess problem generated by Chesthetica using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind o…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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