Computer-Generated Chess Problem 01946

First published at 10:00 UTC on March 17th, 2019.
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Published online for the first time, consider this KQRRB vs krbbp mate in 5the program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. Any chess position over 7 pieces could not possibly have b…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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