Computer-Generated Chess Problem 01945

First published at 22:00 UTC on March 16th, 2019.
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Here is a new 'KRRP vs kbnp' #4 chess puzzle created by Chesthetica using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks or any kind of machine learni…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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