Computer-Generated Chess Problem 02133

First published at 22:00 UTC on June 18th, 2019.
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Contemplate this 'KRRBN vs krnp' chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgam…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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