Computer-Generated Chess Problem 01870

First published at 23:36 UTC on January 12th, 2019.
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An original 'KQRNP vs kbnp' mate in 3 chess puzzle or problem (whichever you wish to call it) composed by Chesthetica using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebas…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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