Computer-Generated Chess Problem 02651

First published at 22:00 UTC on March 3rd, 2020.
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An original 'KRNN vs kqn' mate in 3 chess construct generated by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning o…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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