First published at 22:00 UTC on December 20th, 2019.
What we have here is a 'KRNNPPPPPP vs kqbbnpppp' chess puzzle created by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep le…
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What we have here is a 'KRNNPPPPPP vs kqbbnpppp' chess puzzle created by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional AI. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour. The accuracy of the main line presented for this study in the solution depends on the engine used and analysis time. The constructed position shown is nevertheless original.
6n1/p3p1q1/2P2bbP/6R1/2NPk1P1/3p3P/5pP1/2KN4 w - - 0 1
White to Play and Win
Chesthetica v11.02 : Selangor, Malaysia
2019.2.9 5:11:15 AM
These chess puzzles are published in order based on the composition date and time stamp above. Due to the sheer volume of compositions generated, the latest ones may therefore only be published later on. What was the machine 'thinking' when it came up with this? Try to solve this as quickly as you can. If you like it, please share with your friends. As a whole, these problems are intended to cater to players of all skill levels.
Related Books: http://amazon.com/author/azlan_iqbal
Artwork licensed under Creative Commons (CC0).
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