Computer-Generated Chess Problem 02503

First published at 22:00 UTC on December 20th, 2019.
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What we have here is a 'KRNNPPPPPP vs kqbbnpppp' chess puzzle created by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep le…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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