Computer-Generated Chess Problem 02502

First published at 10:00 UTC on December 20th, 2019.
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Here is a 'KQRBNN vs kqrbn' three-move chess puzzle created by the prototype computer program, Chesthetica, using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative ab…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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