Computer-Generated Chess Problem 02268

First published at 10:35 UTC on August 25th, 2019.
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A new if not unique KQRBBNP vs kqrbbbnp chess problem generated autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that might otherwise ta…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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