Computer-Generated Chess Problem 02612

First published at 10:00 UTC on February 13th, 2020.
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A 'KRBNN vs krp' chess construct generated by the program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learni…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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