First published at 10:00 UTC on February 13th, 2020.
A 'KRBNN vs krp' chess construct generated by the program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learni…
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A 'KRBNN vs krp' chess construct generated by the program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI. There is no known limit to the quantity or type of compositions that can be generated. Noteworthy here is that a chess position with over 7 pieces could not have been derived or taken from an endgame tablebase because 7 pieces is the present limit.
8/8/6K1/6N1/1r4Nk/6p1/1R6/7B w - - 0 1
White to Play and Mate in 3
Chesthetica v11.14 (Selangor, Malaysia)
Generated on 19 Apr 2019 at 3:48:20 AM
If you notice any version of Chesthetica 'skipped' from one problem to the next, that simply means additional (minor) changes were made to the program before it was set to run again. Get a glimpse into the 'mind' of a computer composer. Leave a comment below, if you like.
Related Books: http://amazon.com/author/azlan_iqbal
Artwork licensed under Creative Commons (CC0).
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