Computer-Generated Chess Problem 02656

First published at 10:00 UTC on March 6th, 2020.
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Consider this 'KQBNP vs kqrbp' three-move chess construct generated by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebase…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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