Computer-Generated Chess Problem 02656

First published at 10:00 UTC on March 6th, 2020.

Chesthetica

Chesthetica

subscribers

Consider this 'KQBNP vs kqrbp' three-move chess construct generated by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases...

MORE
CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over