Computer-Generated Chess Problem 01837

First published at 23:29 UTC on December 10th, 2018.
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Take a look at this 'KRBNN vs kp' chess problem generated autonomously by the prototype computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tableba…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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