Computer-Generated Chess Problem 01821

First published at 15:34 UTC on November 25th, 2018.
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This is an original 'KQRNP vs kqb' mate in 3 chess problem generated by Chesthetica using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of …

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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