Computer-Generated Chess Problem 02368

First published at 10:47 UTC on October 14th, 2019.
subscribers

An original 'KQR vs kqrbp' mate in 4 chess construct generated by a computer using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. Chesthetica is able to generate mates in 3, m…

MORE
CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
DISCUSS THIS VIDEO