Computer-Generated Chess Problem 02323

First published at 00:02 UTC on September 22nd, 2019.
subscribers

An original 'KQRR vs krrbnnp' mate in 3 chess construct generated by the program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that might otherwise take centu…

MORE
CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
DISCUSS THIS VIDEO