Computer-Generated Chess Problem 02307

First published at 00:39 UTC on September 14th, 2019.
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Here is a 'KRNP vs kbbnp' mate in 4 chess construct generated by the prototype computer program, Chesthetica, using the relatively new computational creativity approach called the 'DSNS'. Depending on the type and complexity of t…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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