Computer-Generated Chess Problem 02757

First published at 22:00 UTC on April 25th, 2020.
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This is an original 'KQRN vs kqn' #3 chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use en…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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