Computer-Generated Chess Problem 02770

First published at 22:00 UTC on May 3rd, 2020.
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Consider this 'KQRRBBN vs kqrrbnppp' study-like construct or problem generated by Chesthetica using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks o…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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