Computer-Generated Chess Problem 02398

First published at 10:08 UTC on October 29th, 2019.
subscribers

Here is a 'KQB vs krnn' chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. Ther…

MORE
CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
DISCUSS THIS VIDEO