Computer-Generated Chess Problem 02771

First published at 10:00 UTC on May 4th, 2020.
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Take a look at this 'KRRBBN vs krbp' three-move chess puzzle or problem (whichever you wish to call it) composed by a computer using the approach known as the DSNS from the sub-field of AI, computational creativity. The largest endgame ta…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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