First published at 23:52 UTC on November 19th, 2019.
A newly published and original KQBNN vs krbbnpp #3 chess construct generated by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural ne...
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A newly published and original KQBNN vs krbbnpp #3 chess construct generated by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks or any kind of machine learning found in traditional AI. Chesthetica is able to generate mates in 3, mates in 4, mates in 5, study-like constructs and also compose problems using specific combinations of pieces fed into it (such as using only a queen vs. rook and knight). (Read more about it on ChessBase: https://en.chessbase.com/tagged?tag=Chesthetica).
2b3Kb/7Q/rk2p3/p7/8/N2N4/4n1B1/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v10.82 : Selangor, Malaysia
2018.12.19 5:17:44 PM
If you notice an earlier version of Chesthetica listed with a newer problem, that simply means an earlier version may have been running on a different computer or OS user account. What was the machine 'thinking' when it came up with this? If this one is too easy or too difficult for you, try out some of the others. Take some time to study the analysis and you might appreciate the puzzle a little more.
Related Books: http://amazon.com/author/azlan_iqbal
Artwork licensed under Creative Commons (CC0).
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