Computer-Generated Chess Problem 02441

First published at 23:52 UTC on November 19th, 2019.
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A newly published and original KQBNN vs krbbnpp #3 chess construct generated by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural net…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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